Entries Tagged 'video games' ↓

Dead Space: Downfall

Dead Space: Downfall (2008) is a sci-fi/horror animated feature that bridges the gap between the 6-issue comic miniseries Dead Space and the video game of the same name. Just for fun, let's do some math.

(cartoon + comic + video game) x (sci-fi + horror) = (Final Girl + Dead Space) / love

On the planet Aegis 7, colonists have unearthed a massive artifact of alien origin. After the discovery, violent incidents erupt throughout the colony; a religious group (the Unitarians) claim that the artifact is cursed. The mining ship Ishimura arrives and the artifact is brought on board. In a startling twist, this turns out to be a mistake.

Before long, Ishimura crew members are suicidin' and homicidin' like nobody's business. To make matters worse, dead bodies are reanimated and transformed into necromorphs, grotesque creatures who like to use their pointy appendages for stabbing people TO THE DEATH. Security chief Alissa Vincent and her rag-tag group of marine-types try to regain control of the ship, battling necromorphs, crazy crew members, and a religious zealot of a captain who thinks everything is hunky-dory.

If you've played Dead Space, which begins with the Kellion answering the distress call from the seemingly abandoned Ishimura, you know that Downfall is going to end badly for Vincent and the rest of the crew. Such is the peril of the prequel. The fun, of course, is watching the destruction...and man, is there destruction. BREAKING NEWS: cartoons are not just for kids! Dead Space: Downfall is insanely violent and gory- more so than most live-action horror movies, even. People are impaled, cut in half...body parts fly and blood paints the walls of the ship.

To be honest, I'm not sure what viewers who are unfamiliar with Dead Space will get out of Downfall beyond some visceral, energetic violence and gore. There's nothing wrong with 75 minutes of bloody, spacey, monstery horror, of course...but the narrative is a bit convoluted. Themes explored in the game, such as religious zealotry, are only touched on in the film. The characters are simply mutant fodder- Alissa, for example, is little more than a gun and a bunch of swear words. Still, if you're a sci-fi/horror nut like me, you'll have a good time. The animation itself is a bit stiff- it feels like a superhero cartoon from the early-90s. It didn't really bother me, but then again I like early-90s superhero cartoons.

To sum up, I really dug it...but I knew I would. I mean, you can't argue with math. Okay, you can, but you'll just look stupid.

Plants VS. Zombies Shambles onto the iPhone

For those of you who haven’t heard already, Popcap’s now-classic Plants VS. Zombies has finally shambled onto the iPhone – and it’s freakin’ awesome! If you somehow avoided Plants VS. Zombies when it came out last year, that’s OK – well, actually, it’s not OK. It’s not OK at all. Plants VS. Zombies is easily one of the most popular zombie [...]

The Master of Unlocking returns!

Yeah yeah, blah blah blah, I fucking love Resident Evil. I snatch up any and all RE video games, much in the way a crackhead snatches up...well, crack. Therefore, Resident Evil 5 was a day-of-release purchase for me. I had a lot of fun with it, but as I've said, as a whole it was a bit of a disappointment. Not because it was a bad game, but rather because it didn't feel like a Resident Evil game. It was long on action and shooting and short on exploration and puzzle-solving.

Well! It seems that The People in Charge of That Sort of Thing read my diary, because yesterday saw the release of "Lost in Nightmares", a downloadable scenario that plays directly to my fangirlish desires.

There's a flashback in Resident Evil 5 where we see Chris Redfield and Jill Valentine heading back to the Spencer Mansion...thanks to "Lost in Nightmares", we now get to play through those events. Yes, Chris and Jill are reunited and yes, it feels rather good. Traipsing through the dark, dusty halls of that familiar mansion, low on ammo, killing zombies and reading journals (fellow RE nerds, you'll understand that I was happy to see "itchy...tasty" makes a return appearance)...it's like being in the days of yore. It's scary, and it's awesome. Unfortunately, it's only a scenario. Me want full game!

I understand that franchises need to change and grow to stay relevant, but it's tricky. Don't change enough and you end up like Silent Hill- I still suck those games up, too, but even I admit it's feeling a little stale. But if they change too much, it then feels too unfamiliar. I love this little throwback, though, and I hope The People in Charge of That Sort of Thing continue reading my diary and we see a full game that returns to the series' roots. Resident Evil is the king shit of survival horror, and "Lost in Nightmares" reminds me why that's been true for a decade.

zombies and more zombies

A little while back when I was ruminating on recent horror-flavored video games, I mentioned Left 4 Dead and how I dig it. Well, thanks to the repulsive, disgusting consumerfest known as Black Friday I scored a copy of the recently-released sequel (cleverly titled Left 4 Dead 2) for but a pittance. Hooray, more zombie-blasting action!

In Left 4 Dead 2, players assume the persona of a survivor making their way through zombie-infested hordes in search of rescue, stopping in safe rooms across the way. While this is essentially the same idea as the original L4D, the gameplay has been tweaked and ratcheted up to new levels of insanity.

First and foremost comes the addition of melee weapons. In addition to blasting away the undead with shotguns and pistols, you can now hack 'em up with axes and machetes, or whack 'em with a frying pan (which results in a rather satisfying "gonnnggg" sound), or mow 'em down with a chainsaw. It's visceral and immediate and really, really gross- holy moly, the grue flies in this game. The screen is splattered with blood, zombie entrails leave trails on the ground, and body parts are everywhere; the gore, in fact, is so prevalent that the game has been banned in Australia.

These are new era zombies, the kind that run straight for your face faster than the wind and/or Flo Jo...and there are just so many of them, they never seem to stop coming at you. Several times I've cautiously stepped out of a safe room only to be set upon by a mass of the undead gunning for me. The difficulty level, it seems, has been ramped up a bit in L4D2, and I'm not complaining- it's total madness.

Both the sequel and the original game feature intermittent "crescendo events", wherein players are forced to make enough noise to attract the horde. For example, you've got to open an alarmed door to proceed, and the blaring sound will infuriate the hundreds of zombies in the surrounding area. In the original game, the sound would eventually stop on its own; now, however, you've got to figure out a way to stop the noise yourself. You know, open a door and fight your way through a store (and masses of the undead) to reach the alarm's off button. It's a welcome addition that adds incredible tension- and frequently has me running out of ammo.

In addition to your run of the mill rotters, L4D2 features "special infected"- sort of uber-zombies who have abilities above and beyond running fast and biting hard. All the special infected from the first game return- the Boomer is back to puke more undead-attracting bile on you- but there's a whole new batch of them to avoid as well.

Story has never been a hallmark of Left 4 Dead- it's all action, and the plot is boiled down to the simplest "the world is fucked, let's get out of here!" terms. That's much the same here, although the 5 scenarios ("campaigns") are loosely intertwined and somewhat sequential; at the end of one, for example, players drive off in a car...at the start of the next campaign, they're forced to abandon the car when the highway becomes impassable. The setting (Louisiana, from the bayous to New Orleans) is on a larger scale than that in the first game, and you truly feel as if you're making your way across the land in search of help. Along the way are abandoned evac sites and refugee stations, and it quickly becomes obvious that the government agency dealing with the zombie outbreak ("CEDA") has, for one reason or another, failed the local population. Hints of Hurricane Katrina can't be ignored, and it's easy to surmise that yeah, this is probably the way shit would go down if this ever happened....which, who knows? Walls covered with graffiti claiming that "THIS IS NOT A FLU!" have turned my horror-loving brain to thoughts of the media's incessant, alarmist swine flu coverage.

I hope it is just a flu, of course, because if my Left 4 Dead 2 skills are any indication, I'll be royally screwed if there's a zombie outbreak. I'm always getting puked on by the Boomer, or pummeled by the Charger...I'm always accidentally shooting my teammates and running out of ammo. Of course, if there was a zombie outbreak, I wouldn't know about it for days because I'd be inside playing video games.

Speaking of which, my fellow nerds, I'm finally on Xbox Live- see my badge over yonder to the right and add me or whatever it is you kids do there. I don't know why my rep is anything less than stellar- I've yet to actually interact with anybody, and quite frankly I'd give myself 5 stars, whether I accidentally shoot my teammates or not.

Day 16: “I hope this is not Chris’s blood…”

Okay, so for today's dose of SHOCKTOBER madness, I'm cheating a little bit. Rather than simply watching & reviewing a movie, I decided to talk about a subject near and dear to me old ticker: horror-based video games. It's been a while since my last big installment- three and a half years, holy crap- so I figured it was time to run down a few of the titles that have sucked me in and consumed hours of my life in the last few months.


BioShock is one of the most fascinating, best-looking games I've seen in my long, long life. The alt-history underwater city of Rapture is an art deco paradise lying in ruin; the utopia based on the philosophy of Objectivism crumbled as gene-splicing became a way of life, transforming the city's inhabitants into hideous mutants. In this first-person shooter you're Jack, a man with no memory who made his way to Rapture after an oceanic plane crash...and now must find a way out in the face of Big Daddies, Little Sisters, and all other manner of psychos. Ayn Rand, stem cell research, body modification, morality...fun for the whole family!

Dead Rising

Yeah, I know I actually reviewed this game once upon a time, but you know what? I'm still playing it, and it's still all kinds of awesome. Zombies, zombies, zombies...so many zombies in the mall. There's also creepy-mask-wearing, knife-wielding cult members and psychotic clowns with chainsaws and and and...Dead Rising is like a love letter to my crusty old horror movie-loving heart.

Dead Space

I have one major complaint about Dead Space: it's too damn short! I want more more more! This game is like Resident Evil meets Event Horizon, and it's absolutely one of the scariest games in the history of the history of ever- yes, it's that scary. You've got to repair your disabled ship while fighting off mutated crewmembers- of course there's an alien flu bug goin' 'round. Standard stuff, eh? Well, Dead Space utilizes sound and light like no other game since Silent Hill, and it's downright terrifying, to the point where I hit 'pause' on more than one occasion just so I wouldn't have to continue on into a pitch-black hallway where something was moaning. The score sounds straight outta Kubrick's The Shining, and it helps sink you into a never-ending state of heebie jeebies. Oh, if only there was more of it...ooh, there's a new Wii-bound prequel, a 6-issue comic mini-series, and an animated feature film prelude, as well. Sigh, I suppose those will have to do.

Eternal Darkness: Sanity's Requiem

While it wasn't a major hit, this oldie but goodie Gamecube release is a favorite amongst nerds in the know. Explore the mansion that belonged to your recently-deceased grandfather as you try to unravel the mystery of his death. Find chapters from the "Tome of Eternal Darkness" and engage in a little time-travel...and then Eternal Darkness really starts fucking with you via the "sanity meter". The more scary stuff Alexandra encounters, the nuttier she gets...and the nuttier you'll get. You'll be in the middle of a boss battle when suddenly your controller no longer works...or the game cuts to the title screen...or Alexandra ends up on the ceiling- the game really messes with your head as a player. There's nothing else like it. Hey, now you're a nerd in the know!

Fallout 3

I'm tempted just to write "Fallout 3 is effing AMAZING, go play it!" and leave it at that. Here's the wiki synopsis to further tempt those of you who haven't become completely absorbed by the game:
Fallout 3 takes place in the year 2277, 200 years after the nuclear war between the United States and China that devastated the game's world in an alternate post-World War II timeline. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player character's father disappears under mysterious circumstances, he or she is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that now inhabit the area now known as the "Capital Wasteland".
Your morality is up to you as you travel the wasteland and encounter religious wackadoos, raiders, mutants, ghouls...I can't even begin to adequately describe how massive- and how massively awesome- this game is. Fallout 3 is effing AMAZING, go play it!

Haunting Ground

Here's another game that got little attention, but horror fans should definitely bust out their PS2s and give it a whirl. At the start of Haunting Ground, you wake up in a cage (!!!) on the grounds of Castle Belli, and you've got to figure out what the eff is going on and how you can escape. Eventually you team up with a white German Shepherd named Hewie to solve puzzles and defend yourself as you search for a way out. What sets Haunting Ground apart from other survival horror games is that your character wields no weapons...just about all you can do when confronted by an enemy is run and try to find a good hiding spot. Sometimes these hiding spots work, and sometimes they don't...but you can never use the same place twice. It's incredibly tense to be crouched behind a curtain while someone is in the room, actively looking in all the corners for you. While there's definitely too much backtracking (and man oh man does the story get a bit perverse), Haunting Ground boasts one of the greatest, scariest video game villains ever in Daniella, the creepy-ass maid (pictured above). I'd say they should stick her in a movie, but we all know how movies based on games tend to go...

Left 4 Dead

Surviving the zombie apocalypse has never been more fun. What Dead Rising is to George Romero, Left 4 Dead is to Zach Snyder. These walking dead aren't walking at all- they're running really fast because they want to eat your face. There are hundreds and hundreds of them, along with "special" zombies, upgraded with all sorts of new ways to kill you. My favorite is the Witch, the goth-looking chick who sits around in her underwear, crying...until you get too close, and then she's up and clawing your eyes out in a flash. Reminds me of college!

Resident Evil 5

I've told you time and time again, I loves me some Rezzies. I'm gonna admit, though, Resident Evil 5 was a bit of a disappointment. On the one hand, it was a delight for an RE nerd like myself (Chris Redfield, Jill Valentine, and Albert Wesker are all present and accounted for) and the co-op gameplay was cool. The graphics were amazing and the action was non-stop...but that was, perhaps, the problem. Since the incredible Resident Evil 4, the series has been moving away from the solve the puzzle and read the diary in the dusty, zombie-filled house angle that I love and geek out on so much. The developers should bring the series back to its roots because I want them to. Who's with me?

Silent Hill: Homecoming

It pains me in my heart place, but I'm starting to think that the Silent Hill series may be on its last legs. I enjoyed Homecoming, but it felt like more of the same, you know? Somehow it's missing the magic of the earliest games in the series- it feels like an imitation. The franchise was handed off from Japan to America, but that can't be the only reason why it's stale. Maybe it's just stale altogether...ugh, it hurts to type that. And who am I kidding? Silent Hill: Shattered Memories hits next month, and I'm sure I'll pick it up...and it'll be okay, but I'll have the sads 'cause it's just not like the Silent Hills of my yoot. Then I'll cry, then I'll play something else, repeat until I'm dead.

The Thing

Did you know that there's a video game set right after the events of John Carpenter's The Thing? There is, and it's pretty good! You can imagine how it goes: after contact is lost with MacReady and company, the military sends teams to investigate...alien parasite hijinks ensue. While you've got to battle the creepy-crawlies, you've also got to battle the rising worries of your teammates as they become increasingly paranoid: no one trusts anyone. Dudes get scared and they kill themselves, or they try to kill you. You may have an infected teammate in your party. It's a lot like the game, except no one wears weird, giant sideways cowboy hats- and that's a pity.

choke on ’em

Sakes alive, I feel so Micki Dahne right now. Yesterday morning I played a little bit of the zombie shoot 'em up Left4Dead while I ate breakfast and it got me thinking about a few things. First, it got me thinking about how many great zombie video games there are...then I started thinking about zombie movies. Are they...well, played out? I was fixin' to post about all this yesterday, but if you go back in time you'll see that I didn't.

Late last night word started to trickle down into my very own ear holes that Left4Dead 2 and Dead Rising 2 had been announced at gaming industry convention E3 (in fact, you can watch the Dead Rising 2 trailer here), and I got all tingly in my video game-loving parts (ie, my brain). The games are loads of fun, and they're shining examples of the merits of the Romero Shuffler style zombie (Dead Rising) as well as the Dawn of the Dead remake-style sprint-o-matic zombie (Left4Dead). They're equally terrifying, really.

See, I was thinking about the games and then later the new games were announced; clearly this indicates that I possess a strong latent psychic ability. This concludes the Micki Dahne portion of our program.

Back to zombie movies. Are they played out? Are you tired of them yet? Every once in a while, something new comes along and breathes a bit of life (or undeadness, or whatever) into the genre, like the recent Nazi zombie flick Dead Snow; at the same time, you can practically hear the collective "Ugh, another zombie flick?" emanating from The Internets on a daily basis.

Like any other genre, the zombie film has its highs, lows, and fetid middles, sure. Just about everyone with a camcorder and $10 has tried his or her hand at telling a tale of the undead. Even George Romero is still plugging away, though I have to admit my faith is waning (Diary of the Dead, man, she hurt me bad!).

Are the kids still calling them "camcorders" these days?

I don't really know where I'm going with this. Actually, I sort of do: what are your thoughts on zombie movies? Have there been too many in recent years? Would you rather puke in your pants than watch another one? Is there a place in our zany, hectic, multitasking world for the simple Romero Shufflers? What about all the gimmicky zombie flicks (Zombie musicals! I married a zombie! Zombie pets!) See, I thought I was over them, too- but then I pop in Left4Dead and I watch the opening sequence and...geezie weezie, it gets me all pumped up for zombie action because it's a great fucking 5-minute zombie movie and I don't care whether or not it's made out of computer.

Earlier I alluded to the fact that most- if not all- backyard filmmakers have a zombie movie in 'em just dying to get out. I'm a backyard filmmaker. I have a camcorder. Alright, so I don't have $10...but someday I hope to, and at that time I may not be able to help myself: I might have to add my own crappy zombie movie to the already oversaturated market.

Now you know. In two years, when said crappy zombie movie is done, you can dazzle your friends with your very own Micki Dahne-like prowess: "I totally knew she was gonna make one!"

papercraft killers

From the dust-collecting, perhaps wasteful things that are still pretty damn cool department come Cubeecraft Jason Voorhees and Michael Myers!

Download the designs from the Cubeecraft website and build these paper psychos yourself- you only need a printer and some scissors. Oh, and patience. And love...let's not forget the love.

There are about a zillion designs to choose from, from comic book icons such as Batman and Hellboy to such random characters as the "Duck Hunt" dog. I started out slow and simple and made myself a sweet-n-nerdy little Weighted Companion Cube* from Portal**.

Someday I hope to advance my folding skills and paper fu enough to tackle Chairy!

* that link plays "Still Alive", which WILL get stuck in your head

** i heart Portal

talkin’ bout mah Degeneration

Fans of the Resident Evil video games have long been clamoring for a movie to give a big "Eff you!" and a swift kick to the butt of Paul WS Anderson and his film series, which bears little resemblance to the source material. Or, at least, I have. Sure, I like the movies okay- they're nothing if not fun- but as I've stated before, I want to have Resident Evil's babies. I mean...uh...I sure do like those games! I don't, like, really want to literally have those babies for real. First of all, if they were born shaped like video games that would really hurt my no no and it would be pretty awkward at family gatherings and, like, in the grocery store and stuff. My village might even shun me! I'd have to run away from them, clutching little Rezzie and dodging the stones they throw, and find asylum somewhere in an underground network-type thing, and that sounds like a real hassle...a hassle for which I do not have the time. Also, I'm not a fan of running or having stones thrown at me.

On the other hand, children are totally the future and I sure do like those games...but enough about my personal life! This is supposed to be about Resident Evil:Degeneration, so let's get small to it.

Seven years after the government eradicated the zombie problems in Raccoon City with a nuclear boom boom, the eeeevil Umbrella Corporation has risen again. Now called WilPharma, the company has been performing tests with human subjects in India. I have a sneaking suspicion that no good will come of this, unless there's FINALLY a cure for erectile dysfunction out there (seriously, every website in the world except mine is running those fucking Vimax ads and I'm really tired of my screen being inundated with obnoxious photos of women going all bug-eyed at the notion of a boner).

Anyzombie, the action begins at Harvardville Airport where Claire Redfield, heroine of Resident Evil 2, has just landed after...doing something for...the FDA or something or other. We meet a few other characters, like the eeeevil greedy stereotype Senator Davis, who's totally in cahoots with the eeeevil pharmaceutical company. Oh, and he's a jerk.

A plane from India is headed for Harvardville and one of the passengers has a decidedly grey and gross pallor...before you can say "Does that guy have rickets or something?" the plane crashes into the airport just like in the opening moments of the comedy classic Airplane!. Before anyone can say "Holy crap, that was just like the opening moments of the comedy classic Airplane!", however, zombies start spilling out of a gash in the fuselage. It was kind of awesome, and I was kind of giddy.

In related news, I'm psyched that I FINALLY have a chance to use the word "fuselage".

As you can imagine, from there things quickly go to bitey hell. The government steps in and attempts to resolve the situation. Enter Leon Kennedy, the hero of Resident Evil 2. Yep. Claire and Leon are reunited, and all 'round the world could be heard the flutter of a million nerd hearts. Or one. Mine. Don't judge me!

Once the sitch at Harvardville Airport is under control, Claire and Leon decide to find out what the eff is going on. They team up with some rookie special forces-types and head off to this place and that, this house and that lab, encountering a few more zombies and beasties along the way. It's all, you know, like, totally action-packed and stuff.

I'm not gonna lie- I dug this movie...but then, obviously I was predisposed to. My biggest disappointment is that the moment never came where I was supposed to pick up my controller and get my Claire Redfield on- and that's exactly the reason why I'm dubious about how the general horror movie lovin' audience will feel about Resident Evil: Degeneration.

Essentially, the film is little more than the typical CGI cut scenes stitched together. The acting is fair, the character development virtually nil, the dialogue sometimes excruciatingly hokey...and it's best if I don't get much into the "developing love interest" wicked-mini-subplot. By "developing", I mean, "these two characters stare stare stare at each other and that means they're falling in love after knowing each other 15 minutes". The plot is absolutely video game worthy as our gang heads down a path that ultimately culminates in your standard boss battle.

I suspect that large chunks of that plot will be confusing and/or inaccessible to non RE-heads, as a basic knowledge of some characters, Raccoon City, and Umbrella Corporation are assumed. Terms like T-Virus and G-Virus are tossed around, and unless you're a nerd like me you probably won't know- or figure out- the difference between the two.

All of that said, this is still a fun movie. The CGI falls squarely in that weird almost real but not trying to be real so I don't know how to feel about it territory. I found most of it pretty killer, but your tolerance may vary. There's some bloodshed, and certainly plenty of action.

Is this going to appeal to the general public the way the Milla Jovovich films have? I'd have to say no. But really, who cares? It's a fun zombie flick (I've certainly seen less interesting live-action zombie flicks), and I finally got my "real" Resident Evil movie. My nerdy little heart is content.


- Look at me, posting a link to my latest AMC column all timely-like! Head over and check out my 10 Reasons Why Phantasm Rules. Yes, of course the Lady in Lavender is on the list. What am I, some sort of rube? Some of my reasoning for including her didn't make it past the editor's steely gaze, but such is life.

- It's a great friggin' time to be a horror video game fan! First, when September 30 rolls around and Silent Hill 5: Homecoming is released, you can just kiss me goodbye. Pyramid Head and knifey nurses, and melty bathrooms? Ba-ring 'em on! Bloody-Disgusting has the creeptastic trailer for you to get creeped out by. Is it just me being a nerd, or is that Travis from Silent Hill: Origins making a cameo in the truck?

Bloody-Disgusting has also got a bunch of lo-down regarding Resident Evil 5, including 2 gameplay trailers that are totally drool-inducing. Uh, the awesomely scary bane of my existence- chainsaw baghead guy- makes a return. Guhhhhhhhshmlehhhhhhhhhhhh. I'm just thankful it's not being released until March 13, 2009- I'd hate for RE 5 to have to battle with SH 5 for my affections. It's like choosing a favorite spoonful of mint chocolate chip ice cream from a single bowl: it's just not possible.

Are Zombie Video Games Supporting Anti-Undead Racism?

Chronicling the history of undead abuse featured in popular video games, a report last month from Game Asylum takes the stance that killing zombies in video games is just as bad as killing humans. Told from the point of view of "Richard," a contributing member of the living dead community, the article is peppered with quotes like:
Back in the days of Ghouls & Ghosts [...] we zombies were so pixelated and badly animated that we were almost a caricature of our now proud race. Indeed, when Sir Arthur threw a spear at the undead folk in Ghouls & Ghosts they just exploded in a most inoffensive way. Capcom even gave us comical blue skin and red hair. The wags! No offense meant; none taken.
Then it all went horribly wrong…Two words: Dead Rising. To us, it’s like the holocaust times a thousand. The holoooocaust. Shooting us with a shotgun was unsettling enough, but now gamers could crack us over the head with a bowling ball, cut us in two with a katana, ram us with shopping trolleys and even humiliate us by throwing CDs or cans of carbonated soft drinks.
Go to Game Asylum to read the rest of Richard's rant against virtual zombie racism

Are Zombie Video Games Supporting Anti-Undead Racism?

Chronicling the history of undead abuse featured in popular video games, a report last month from Game Asylum takes the stance that killing zombies in video games is just as bad as killing humans. Told from the point of view of "Richard," a contributing member of the living dead community, the article is peppered with quotes like:
Back in the days of Ghouls & Ghosts [...] we zombies were so pixelated and badly animated that we were almost a caricature of our now proud race. Indeed, when Sir Arthur threw a spear at the undead folk in Ghouls & Ghosts they just exploded in a most inoffensive way. Capcom even gave us comical blue skin and red hair. The wags! No offense meant; none taken.
Then it all went horribly wrong…Two words: Dead Rising. To us, it’s like the holocaust times a thousand. The holoooocaust. Shooting us with a shotgun was unsettling enough, but now gamers could crack us over the head with a bowling ball, cut us in two with a katana, ram us with shopping trolleys and even humiliate us by throwing CDs or cans of carbonated soft drinks.
Go to Game Asylum to read the rest of Richard's rant against virtual zombie racism